Recoomian

Recoomian: Recoomians are tough, physically powerful warriors. They look somewhat like enormous, muscular humans of truly Herculean proportions; the shortest Recoomian still dwarfs most humans, and the weakest still look like humans on a strict steroid regimen. Most Recoomians have tall heads (and foreheads), tuft-like hair of varying shades of red, and large eyes with small irises.

Recoomians value physical strength above all else, even from other races. If one were to call a Recoomian stupid, nothing out of the ordinary would happen; if they were instead called weak, a fight would immediately break out. The leader of a group of Recoomians is always the strongest, and any change of leadership is always through a one-on-one fight between challenger and current leader. This fight can occur at any time, even in the middle of a war if the leader agrees to it (they usually do). Those displaced from leadership in this way usually leave their group in shame and, if previously independent from servitude, go to Blue Star to serve an Icer.

Recoomians who serve Icers are not viewed negatively by their brethren, as Icers are inherently strong and Recoomians have a long history of being subservient to them.

Recoomians do not hold intelligence or mental acuity in very high regard. They believe such things are unnecessary to those who are strong enough. Such traits are not despised by Recoomians, however; they only hate those who use them as an excuse for their physical weakness. Most Recoomians are just smart enough to use basic technology of other races with some guidance, but have never invented anything useful.

Average Height: 7' Average Weight: 250 lbs Life Span: 50 years. Those rare few who do not die in combat or accidents can live up to 110 years. Interesting Traits: Though slow and lumbering, Recoomians are graceful dancers.

Example: Recoome -- -- -- - Statistics (49 additional points, max of 17 in 1 stat) Int 14 Mnt 17 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Str 31 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Dex 22 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Stm 25 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Spd 15 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Recoomians gain 5 points to divide amongst their stats every level up and an automatic +1 to all stats every level up. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">HP: 17*STM+30*level <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">KI: 8*MNT+15*level <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">LP: 8*STM

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">HP Mod Increase at: 4, 8, 12, etc. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Ki Mod Increase at: 7, 14, 21, etc. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">+3 to All Stats at: 5, 10, 15, etc. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Pick four powers at level 1. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-=( Racial Features )=-

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Ment) Recoomians gain +1 to HtH Damage per 50 Max HP they have. This does not apply to swords.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Ment) Recoomians gain Max HP/750 to all Strikes and Dodges. (Maximum bonus of +4)

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Ment) Recommians begin with the Mouthblast, Bulk Up, and Block powers.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Phys) Recoomians are very hard to tire. They have STM*2 Endurance, and any powers that allow a Recoomian to regain Endurance gives them double the normal amount.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Phys) Recoomians use STR/4 for their STR mod, instead of the regular STR/5. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-=( Racial Powers )=-

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Phys) Unrelenting Toughness <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">This power can not be taken until level 3. It grants the Recoomian a natural resistance of his STR/4. With the Resistance power, this becomes STR*3/4.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Ment) Adrenaline Boost <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">This power can not be taken until level 5. It can be activated the action after the Recoomian is reduced to 75% HP, and then can be deactive or maintained at the start of each round. As soon as they reach 75% HP they can activate it, without it being their turn or taking an action. It grants them +1 APR, and +2 to all Strikes and Dodges.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">When activated, the Recoomian gains +25% to all HtH damage, and all damage is reduced by 25% (done immediately after Blocking).

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">While this power is active, all Endurance costs are doubled. Powers or Invents that allow Endurance to be regained can't be used while Adrenaline Boost is in use. If activated during a round as an action, it costs 5 Endurance. If the Recoomian is using the power Increase Power Level, they must pay the different between its normal and Boosted cost immediately. This ability can not be stacked with a stat booster.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">* Offensive template: ((base damage+str mod)+misc mods)*1.25+bulk <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">*Defensive Template: [(Damage taken after shields, blocking and armor) * .75 - Resistance]

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">(Ment) Recoom Boom! <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">This power can not be taken until levle 5, and requires the Adrenaline Boost power. This is a speciak Ki attack that is only usable in a grapple, and only when the Recoomian is considered the attacker.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">When this power is used, the Recoomian screams "RECOOM BOOM", replacing 'RECOOM' with their own name. They fire a burst of Ki from their mouth at the same time the Recoomian squeezes their victim in a vicious bear hug. It deals 1d6*10 damage per two levels of the Recoomian, plus all bonuses to Ki attacks, plus STR/2. The damage is Unpreventable, and the Recoomian does not take damage from this attack. It costs 15 Ki per 1d6*10, and can be used once every other round.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">It can not gain bonuses from Powerful Ki User, any Bulking powers, or anything that multiplies damage (Berserker, Wild Ki, etc).

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: ((1d6*10 per 2 levels, round down)+MNT/5+STR/2+Misc Mods) UP