Grapple

Section 3: Grapple: For the purposes of clarity and understanding of these rules, the person doing the grabbing is the "Attacker", and the person being grabbed is the "Defender". You can shield attacks in a grapple unless it specifically says otherwise.

-- 1. Initiating a Grapple -- Power Name: Grab Level: Basic Cost: 1 End UPR: 2/Round Description: You reach out and try to grab ahold of someone, be it by the arm, leg, or whatever. This attack deals no damage to your opponent, and has a -4 penalty to its Strike roll. This attack is used to begin a grapple. The defender can only choose to dodge the Grab, though they can let themselves be hit. Grabs can't be parried.

You can only attempt to grab twice per round. If you try to grab someone who is charging a blast, they have the option of immediately firing the blast at you, hitting you automatically as you go to grab them. You can't block the attack, and being hit by the blast cancels your attempt to grab them.

Grabs can not be used as an attack for any Counter, and can not be used as a part of any Combos. Even if you're Ambidexterous, you can not Grab and use a basic attack on the same action.

2. Attacker Options

The attack can do several things to the Defender of a grapple on their action, but are still limited due to proximity. Below is the list of powers an Attacker can use on their action.
 * Kick
 * Elbow
 * Punch
 * Knee
 * Any power from the Powering Up tree
 * Eyebeams
 * Mouthblast
 * A Dagger

Notes:
 * All of these moves require no strike roll to hit, but a d20 is still rolled to check for a critical, but any critical hit can't escalate beyond a normal, level one critical effect. If you roll to escalate, reroll your d100.
 * You can not use any Block powers in a grapple.
 * As the Attacker, you can choose to break off the grapple at any time, releasing the Defender. If the Attacker chooses to let go when the Defender attacks, the Attacker can try to Dodge the attack, but can't parry or block it.
 * Mouthblast and Eyebeams are Unshieldable when used in a grapple. Eyebeams has special damage for use in a grapple, and Mouthblast deals it damage to both people in the grapple; check their power descriptions for details.

- 3. Defender Options - The person being grabbed is even more restricted in what they can do, and may only use the following powers.
 * Elbow
 * Knee
 * Eyebeams
 * Mouthblast
 * A Dagger
 * Flare (only to break the grapple)

Notes:
 * All of these moves require no strike roll to hit, but a d20 is still rolled to check for a critical, but any critical hit can't escalate beyond a normal, level one critical effect. If you roll to escalate, reroll your d100.
 * Flare can not be used to damage an opponent in a grapple.
 * Mouthblast and Eyebeams are Unshieldable when used in a grapple. Eyebeams has special damage for use in a grapple, and Mouthblast deals it damage to both people in the grapple; check their power descriptions for details.

--- 4. Manipulating a Grapple ---

Breaking a Grapple There are two methods of attempting to break out of a grapple: using one's own strength, or trying to use your energy to force your opponent away from you, flaring them off.

Using just your strength, the formula is: (1d100-(Defender's STR/2)+(Attacker's STR/2)} Using the power Flare, the formula is: (1d100-(Ki Charged/4)+(Attacker's STR/2)}

The grapple is successfully broken if the result is below 60.

Shift Grapple The Defender can try to shift the grapple instead of breaking it on their action, attempting to switch places with the Attacker of the grapple. The formula is the same as if he were trying to break the grapple using his strength, and succeeds on a roll of 60 or lower. You can not use the power Flare to shift a grapple.

The Defender can choose to, on their action, try to gain control of the grapple and change rolls with the Attacker of the grapple. The Defender rolls {1d100-(Defender's STR/2)+(Attacker's STR/2)}

5. Attacking grappled fighters

Attempting to attack people who are currently involved in a grapple is a risky thing to do (unless you don't care about both people in the grapple, in which case it's extremely easy). Both people involved have a hard time defending themselves from others, although it's also harder to strike them with precision; attacks against people in a grapple can't crit, although they still can become AP/SP.

Hand to Hand and Sword attacks You can choose to target the Attacker or Defender in the grapple normally when making an attack of this type. If the Attacker is the target, they can choose to let the Defender go in order to try and Dodge the attack; they can't parry or block. If the Attacker elects to let go, the Defender can make a Shift grapple roll to try and hold onto the Attacker. If they succeed, the Attacker is hit by the attack automatically, and the roles of the grapple are switched.

The Attacker can also choose to try and use the Defender as a shield, if they're attacked. The Attacker rolls a shift grapple check, and if successful, they move the Defender in the way of the attack, forcing them to take the hit instead. Using this option takes the Attacker's next action in the round to do.

If the Defender is the target of an attack, he can try to force the Attacker of the grapple to be hit instead, making a shift grapple check. If it succeeds, the Attacker is hit by the attack instead, though the Defender does not shift roles with the Attacker.

Ki attacks Both opponents in the grapple take the full damage of the blast. The Defender rolls a grapple check when this happens (before damage is dealt). If the result is below -40, the Defender has broken free from the grapple to the point where they can dodge. If the result is higher than 40, the Attacker, if they wish, can let go and attempt a Dodge. Neither can parry or block. If the result is between -40 and 40, both are hit by the attack. The Attacker can't let go.

-- 6. Multiple Grapple Rules -- Only two people may grab a specific person at any given time; this includes Split Forms. While grappled, someone can choose to grab the Attacker or Defender by spending an action, and automatically grabs on. The person being grappled by two people must break out against the combined Strength of both of the people opposing them, and can not elect to Shift the grapple.

When multiple people have a hold on one person, none of them can use the powers Throw, Body Slam, or Ramming Body Slam until one of them releases their hold. They can still use attacks which do not end the grapple.

--- 7. Grapple Attacks --- Power Name: Body Slam Level: Grapple Cost: 1 End UPR: 1/Round Description: This move requires you to be the Attacker in the grapple to perform. You slam your opponent into the ground. The grapple ends after this attack is used. You can not bulk into this move, but normal Hand to Hand bonuses are added to it; it deals (Str+Dex)/2 damage, and is Unpreventable. Template: {((Str+Dex)/2 + Str mod) + Misc mods} UP --- Power Name: Ramming Body Slam Level: Grapple Cost: 1 End UPR: 1/Round Description: This move requires you to be the Attacker in the grapple to perform. You fly up into the air, and then slam your opponent into the ground, using your speed to provide additional pain. The grapple ends after this attack is used. You can not bulk into this move, but normal Hand to Hand bonuses are added to it; it deals (Str+Dex+Spd)/2 damage, and is Unpreventable. Template: {((Str+Dex+Spd)/2 + Str mod) + Misc mods} UP --- Power Name: Throw Level: Grapple Cost: 1 End UPR: Unlimited Description: This move requires you to be the Attacker in the grapple to perform. You throw your opponent away from you, disorienting them and dealing minor damage at the same time. This deals your Str/2 Unpreventable damage, and automatically stuns the Defender for one action. The grapple ends after this attack is used. You can not bulk into this move, but normal Hand to Hand bonuses are added to it. The action lost from this power is not preventable by any powers or racial abilities; even if you reduce the damage to 0, you are still Stunned. Template: {(Str/2 + Str mod) + Misc mods} UP, Stun --- Power Name: Bearhug Level: Grapple Cost: 1 End UPR: Unlimited Description: This move requires you to be the Attacker in the grapple to perform. You squeeze your opponent within your grasp, slowly crushing their body. This attack deals your Str/2 as Unpreventable damage which Ignores Armor. Unlike other attacks, the only damage you do is Str/2; normal damage bonuses are not included. The benefit of this attack is that the grapple does not end when you do it. Goon is the only thing that can affect the damage of this power. You can not bulk into this move. Template: [Str/2] UP, IA --- Power Name: Choke Level: Grapple Cost: 1 End UPR: Unlimited Description: This move requires you to be the Attackre in the grapple to perform. You wrap your hand(s) around your opponent's throat, and squeeze. You deal your Str/4 as Unpreventable damage, and deal your level/2 as End damage. Unlike other attacks, the only damage you do is Str/4; normal damage bonuses are not included. The benefit of this attack is that the grapple does not end when you do it. Goon is the only thing that can affect the damage of this power. You can not bulk into this move. Template: [Str/4] UP | [Level/2] End lost