Hand to Hand

Hand-To-Hand: Each part of a Combo is treated as a separate source, and any bulk damage added to a Combo is applied only to the last hit of the Combo. -- -- -- - Power Name: Multi Punch Level: 1 Type: One Cost: 1 End per 1d5+1 punches, maximum of 1 End + 1 End per 2 levels UPR: 1/Round Description: You perform a flurry of punches in a single action. You do 1d5+1 punches, plus 1d5+1 punches every other level (level one is 1d5+1 punches, level two is 2d5+2 punches, level four is 3d5+3 punches). You multiply the amount of punches you do by 1d6+STR mod. This attack can not inflict a critical effect. Template: {(1d5+1 per two levels)*(1d6+Str mod) + Misc Mods + Bulk} -- -- -- - <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Multi Kick <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 2 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 1 End per 1d5+1 punches, maximum of 1 End + 1 End per 3 levels <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This power is similar to Multi Punch. You deal 1d5+1 kicks at level one, plus 1d5+1 kicks every third level (1d5+1 at level one, 2d5+2 at level three, 3d5+3 at level six, etc). You use your STR/4 as your Strength modifier to this attack; if your STR mod is STR/4 (or below), you use your STR/3 as your modifier. This attack can not inflict a critical effect. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(1d5+1 per three levels)*(2d8+STR/4) + Misc mods + Bulk} <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Hand-to-Hand Combo <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 2 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 2 End + Cost of the powers used <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This power allows multiple attacks in a single action. You perform a Multi Punch or a Multi Kick, followed by any Hand to Hand attack which is not a multi attack or an invent. None of the attacks used can score a crit, and you roll only a single Strike roll. The powers used count toward their uses per round, and you can't choose to cancel out part of this attack. You must do all attacks, and you must have all the powers required in order to use it. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Shield Piercing Charge <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 2 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 15 Ki per action, up to 1 + level/2 actions <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: Unlimited <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This power causes your unarmed (Hand to Hand only) attacks to become become Shield Piercing for (1+level/2) actions, spending 15 Ki per action it lasts. This power can not be used preround, and the action you spend using it does not count against the number of actions it lasts. A level 6 fighter could spend 60 Ki to make his hand to hand attacks for the next four actions to become SP (1+6/2 = 4). <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Jumpkick <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 3 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 3 End <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This an especially accurate kick in which you leap into the air (or simply fly if you're already in the air) toward your opponent, extending your leg out and slamming into them. You gain a bonus to your Strike roll equal to your level, and it deals 1d8 damage per level, plus your (Str+Spd)/2. If you roll a 1 on the strike roll of this attack, it automatically hits and becomes AP/SP, but does not inflict a crit. If an opponent rolls a 20 when you roll a 1, treat it as normal opposing natural 20s. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(1d8 per level + (Str+Spd)/2 + Str mod) + Misc mods + Bulk} <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Roundhouse Kick <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 3 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 3 End <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: A powerful kick where you spin around and slam the front of your foot against the opponent's body. This attack deals (2d8+Str/4)*(3+level/2) damage to your opponent, always using your STR/4 as its modifier, even if you have a better STR modifier for damage. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(2d8 + Str/4)*(3 + level/2) + Misc mods + Bulk} <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Slicing Attack <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 3 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 3 End <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 2/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This is a hand-to-hand attack which is especially forceful, and capable of penetrating almost any form of shield or armor. It can be a kick, punch, or anything else you'd like it to be, but deals 2d8 damage per level, and is Unpreventable and Armor Piercing <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(2d8 per level + Str mod) + Misc mods + Bulk} UP, AP <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Hand to Hand Parry <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: 3 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: Three <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 2 End; 3 End for a Multi attack <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: Unlimited <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: With this power you're able to use some part of your body to push, stop, or redirect the armed or unarmed attack of another fighter. This is done by rolling a Hand to Hand Strike roll with a -3 penalty, with an additional -5 if you're trying to parry a Multi attack or a Weapon attack. If you're trying to parry a Multi weapon attack, you incur both penalties, for a total penalty of -13 (3+5+5). Combos are always considered multiattacks for the purposes of this.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">You do not gain any form of bonus by the way you roleplay your parry; using your elbows exlusively to parry would not grant you the +5 to strike Elbows receive. You always use your normal Dex modifier for this roll, just like a Hand to Hand strike; Red Reptiles are therefore allowed to use Dex/4, while everyone else uses Dex/5. If you successfully parry, your opponent loses 1 End per two levels you have. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Shoryuken <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: X <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 2 End per 1d6*10, up to 2 End + 2 End per two levels <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Round <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This is an extremely powerful uppercut which knocks your opponent airborn. You deal 1d6*10 damage, plus 1d6*10 per two levels, plus (STR+STM*2). Androids use STR*2 instead of normal, for this. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(1d6*10 + 1d6*10 per two levels + Str + Stm*2 + Str mod) + Misc mods + Bulk} <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">--- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Pound <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: X <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 4 End + Superspeed cost <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: Unlimited <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This power is usable only after someone has been hit by a Uppercut, Power Punch, Flying Ram, Shoryuken, Slicking Attack, or Jumpkick. If an opponent was hit by one of those attacks and has yet to have had an action, and hasn't been Pounded already, you can use this power against them.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">This is an attack which uses the moment of disorientation and knockback (or up) caused by the listed powers to give you to a chance to speed around behind them and slam them into the ground. This attack has a -2 penalty to its Strike roll, and requires the use of a Superspeed power (Combat Teleport or any advanced version of it). If it hits, you deal 4d6 damage, plus the damage the target took from the attack which sent them airborn. This is the total damage the target took, after all reductions, not before. If this power hits and deals damage to the target, they are stunned for their next action.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Example: Gohan Uppercuts Cell, and deals 1000 points of damage. After all reductions, Cell takes 450 points of damage. Gohan's next action is before Cell's, so he uses this power, and hits. He then adds the 450 damage Cell took from the Uppercut to the damage of this power. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Template: {(4d6 + Str mod) + Misc mods + Bulk + Damage taken from the prior attack} Stun <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Advanced Combo <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: X2 <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: One <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: 6 End + Cost of the powers used <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/2 Rounds <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This is a furious assault of multiple attacks in a single action. You perform a Multi Punch, Multi Kick, or a Shoryuken, followed by any Hand to Hand attack which isn't a Multi or an Invent, and end with a Slicing Attack. Pound can be used as the second attack of this combo if Shoryuken is used as the first attack.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">None of the attacks used can score a crit, and you roll only a single Strike roll. The powers used count toward their uses per round, and you can't choose to cancel out part of this attack. You must do all attacks, and you must have all the powers required in order to use it. <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">-- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">- <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Power Name: Ultimate Combo <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Level: Z <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Type: Half your current End, rounded up + Ki costs of the powers used <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Cost: Half <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">UPR: 1/Battle <span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">Description: This is the ultimate combination of attacks for a Hand to Hand fighter, usually used as a last-ditch effort to end a fight.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">This is a series of attacks beginning with a Multi-Punch/Kick or an invent, before a Roundhouse, Shoryuken, or Uppercut dealing (1d6+Str mod)*10 damage instead of normal, followed by a Pound, and then chasing them into the crator to finish them with a Slicing attack, and then ending it all with any Ki power level three or below which isn't a Ki Combo.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">The powers used count toward their uses per round, and you can't choose to cancel out part of this attack. You must do all attacks, and you must have all the powers required in order to use it.

<span style="color:rgb(0,0,0);font-family:'TimesNewRoman';font-size:medium;line-height:normal;">The End loss from this power can not be altered by any powers or racial abilities. You roll a single Hand to Hand strike roll for all of the attacks, including the Ki attack. If this power hits, the victim automatically loses their next action.