Appendix

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DBZ Init Tool v1.3

FAQ: Question: I divided this number and the result isn't a whole number... Answer: Always round down, unless the PHB directly states otherwise for that specific situation.

Q: Can you just pass on your actions? A: Yes, and it costs no endurance to do so but all other 'timer' related powers still count as that action having passed (The hand-to-hand power Shield Piercing Charge, False Moon, etc)

Q: How do stunned actions work with regeneration and other action-based powers? A: Stunned actions still count as having happened, even if you could not act on them. You still regenerate and 'timer' related powers still count as if that action has passed.

Q: So Taiyoken stuns me, right? A: No, it BLINDS you. You cannot attack while blinded, but you can still rest, use a superform, and use other non-attack actions.

Q: What's with this 'cannot be killed' mention with Sub-LPs? A: Having Sub-LPs is always at least one free life for a character. No amount of metagaming will ever overcome that, even insisting your characters always incinerate the bodies of people they wish to kill. Namekians' sub-LP is an exception; anyone who knows how to kill a namekian (usually only other namekians!) can purposely kill one.

Q: Can you parry a blast at someone other than the one who fired it? A: Yes

Q: Can you parry a blast back at someone who parried it at you? A: Yes.

Q: If a remotable invent is parried back at you, can you remote it away from yourself? A: Yes, and you may remote it away from anyone else it is parried at.

Q: Can you remote a blast at yourself and parry it at someone else? A: No.

Q: Does advanced block negate the check for a critical? A: Yes, that is also now in the PHB.

Q: Should you state the actions you are taking when you take them? A: Yes, you have to.

Q: If a power uses the last action of the round, can you use it on the last action? A: Yes you can, and you don't lose any actions from the next round.

Q: If I time freeze and someone uses zanzoken to reroll, does that mean they can hit me despite using time freeze? A: No they cannot hit you.

Q: Can you block while charging? A: Yes

Q: Can you aura attacks while in a grapple? A: Yes, but remember certain attacks are Unpreventable or Unshieldable in a grapple such as ki attacks.

Q: If someone disconnects do I win? A: You need to wait for fifteen minutes then you can take the win. If it's a death match, speak to a GM.

Q: Do I have to use an attack at full strength? A: No you don't, but you should state when you aren't and how high you are using it.

Q: Can you use Solid Aura on every attack in a combo? A: No, only once per combo

Glossary: This glossary is only meant to give a brief description of some of the more important terms in Neo DBZ. If something in here seems to contradict something somewhere else in the PHB, then disregard it and please tell a GM in a calm-manner. This will also give popular abbreviated forms of different terms. Hopefully this guide helps to make the game easier to learn.

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================================= Alignments (Align) - Alignments were the old system to determine the overall character of a person. See Chapter 2, Section 5.

Attributes - These are the seven main 'stats' of the game. Intelligence, mental, strength, dexterity, stamina, speed, and level. These are used to derive bonuses for various things. See Chapter One, Section Two.

Armor Piercing (AP) - These attacks deal half damage to a person's armor, and half to their hit points. If a person does not have armor, then it does damage to their HP, only. Resistance is halved against AP attacks.

Armor Shattering (AS) - These attacks deal full damage to both a person's armor and their hit points. If a person does not have armor, then it does damage to their HP, only. Resistance is ignored against AS attacks.

Credits (Creds) - This is the monetary system that Neo DBZ uses. Credits come in the form of magical gems. See Chapter Two, Section 5: Stuff to Buy for more information.

Critical Hits (Crits) - On the roll of a natural twenty, a critical hit can be inflicted if the attack deals damage. On any roll of a natural twenty, the attack also becomes armor piercing and shield piercing. Multi attacks can never be critical hits. Also, there is auto critical, double auto critical, and triple auto critical. These attacks, though no inherently AP/SP, can deal crits as long as they deal damage - a natural twenty is not needed. If a natural twenty is rolled on an AC attack, it becomes DAC, on a DAC attack it becomes TAC, and on a TAC attack it stays TAC - of course they auto hit and then become AP/SP.

Dexterity (DEX) - This attribute is a representation of a character's hand-eye coordinations and their agility. It is used to determine your bonus to hand-to-hand (HTH) strikes, sword strikes, their respective parries, and can give you additional actions per round. See Chapter One, Section Two.

Fighting Styles - These are styles that any player can start with. These reflect the knowledge a character has developed in the past, forming it into their own unique style. Fighting Styles do not count towards a character's maximum school limit, and no more than one can be known by a character at any given time. See Chapter 8: Fighting Styles.

Guilds - These are organizations that band together for various reasons. Guilds differ between each other in many ways. In the end, it is up to the members of the guild and its leader to define what the guild stands for.

Guild Wars - These are wars fought between guilds. During a guild war any member in one guild then sees another member, will generally seek out their death.

Hand to Hand Attacks (HTH) - These are physical attacks that are made using your body and nothing else.

Hit Points (HP) - This stat is derived from your Stamina and your hit point modifier (HP Mod) which is determined by your race and uniques. See your race for your HP mod, and look through your uniques to see if it is modified in any way.

Ignore Armor (IA) - Armor and resistance are ignored against any attack that ignores armor.

Intelligence (INT) - This attribute is a representation of how fast a character can think, his power to memorize techniques and his comprehension level of techology. It is used to determine your bonus to initiative, strike rolls with a blast, a bonus amount of additional actions, and the number of schools a character can learn. This is not a representation of how intelligent you should roleplay your character, that is left up to you and is not based on a stat. See Chapter One, Section Two.

Invents - These are unique personal attacks such as Vegeta's Big Bang, Piccolo's Special Beam Cannon or Gotenks' Super Kamikaze Ghost Attack. There are several different styles of these attacks, and they can be customized to a person's liking. Chapter 3, Section 2: Invents. Invents are also learned through schools, see Chapter 5.

Ki - This stat is derived from your Mental attribute and your ki modifier (Ki Mod) which is determined by your race and uniques. See your race for your Ki mod, and look through your uniques to see if it is modified in any way.

Ki Attacks - These are attacks that use your mind and chi.

Level (LVL) - This is not an attribute in any real technical term. It does represent how experience a warrior is, and is used to determine numerous things. See Chapter One, Section Two and Chapter Two, Section Seven.

Mental (MNT) - This attribute is a representation of a character's power at manipulating ki. It is used to determine your bonus to ki strikes, damage to ki and blast attacks and it is used to determine how much ki a character can hold within their body based upon their race, as well as what level of weighted clothing you can wear. See Chapter One, Section Two.

Powerlevel (PL) - This is a number derived from several of your stats. See Chapter 1, Section 2 for the exact formula. This will give you a basic strength to compare yourself to others, though a powerlevel doesn't say everything about a character...

Reputation (Rep) - Reputation points not truly physical things; they are symbolic of how greater beings in the universe view each character. Their main use is to acquire new schools. See Chapter 2, Section 5: Stuff to Buy.

RTFM - Read the Fucking Manual. This is what all players should do before asking for help with making a character.

Schools - Schools are special training that award a person with different powers and stat increases. These can be obtained through several different means. See Chapter Seven, Schools.

Shield Piercing (SP) - These attacks cannot be stopped by shields, unless the shield in question is resistant to these kind of attacks.

Stamina (STM) - This attribute is a representation of a character's general health. It is used to determine your hit points based upon your race, your endurance, your life points, and what level of weighted clothing you can wear. See Chapter One, Section Two.

Stats - See Attributes.

Speed (SPD) - This attribute is a representation of how fast a character is physically. It is used to determine how many actions you may take a round, how fast you can fly, and your bonus to dodge attacks. See Chapter One, Section Two.

Strength (STR) - This attribute is a representation of how strong a character is physically. It is used to determine your damage bonus to hand-to-hand attacks, and what level of weighted clothing you may wear. See Chapter One, Section Two.

Sword Attacks - These encompass any attack with a weapon. All Sword attacks, powers, and bonuses may be used with any weapon no matter what it may be.

Unpreventable Attacks (UP) - These attacks cannot be stopped by armor or shields. However, it does not do damage to armor and resistance can still reduce the damage from these attacks.

Weighted Clothing (WC) See Chapter 2, Section 4, Weighted Clothing.

Credits / History of Neo: ============================================================================== Original DBZ:

Online Version Compiled from Website by: Sephiroth Online Editing and Creation Begun by: _Immortal and Arestes

Former Editors: _Immortal Anubis Arestes Cloud Dan Davis Dendrand Greyhawk Kraov Quadel

Contributions made by (authors): Bogahen Brand-X Dead Man Walking DSH/Malek/Khisanth Kain KatSlave Kyosuke Hyster Jalin Z Maejin Makoto Mizuhara Mattack Cyprus/Scias PenPen Rhoube Squaba Joe SSJ 4 Vegeta/Prince Vegeta Trunamek/Baheal Umaro Vargon Xnxax Zelist Zozma Zorpheus

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================================================================= Neo DBZ:

Contributions made by (authors): Alexian Ashton BlackWombat Cloud Crais CrushU Dace DanDaMan DeadAl Dendrand Genome Green Rabite Hyperion Iris Jack Jultach Kathol Kazz Kaly Ki Devil Litlleman Nekuel Nimbus Meat Melin Mikal Miyoko Randall Reiko/Nikita Renzo Sael Sanchez Sang Selerik Sexy Bob SoulMan Snark Terta Test TomTom Vlaid Xeriar Wraith Zach (Last but not least bitches)
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